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Projects

I've worked on various projects during my years as a Game Developer. Those projects include various independent titles, college projects, industry related work, and some other pieces worthy to mention. Below is a (work in progress) list of projects I've worked on, and my involvement in them.

Note: This list does not contain projects with confidential agreements
Note: as of 4/30/2018 I am currently adding descriptions, photos, etc. Stay tuned

MechaFrog

The indie project I'm currently developing. Play as a mechanical frog in this procedural twin-stick shooter and platformer.

www.mechafrog.com
This game is a remake of a game I first made in 2003. I wanted to revisit my Frogfighters series with skills I've acquired post college and working in the tech industry. I'm currently developing this as a solo project. I'm doing all of the design, project management, media, programming, and artwork. Eventually I hope to branch out with its future development and get a small team together to bring the project on Steam and console devices like Nintendo Switch.

Candy Squad VR

A virtual reality game made for different VR platforms like Oculus Rift, Vive, GearVR, DayDream, Cardboard. Defend your home from the oncoming slimes!
This was a project worked on during my time at MyDream Interactive. The team was small and consistend of two artists, a community manager, a lead designer/developer, and me as a gameplay/VR developer. Some of my tasks were implementation of various gameplay logic, cross platform VR implementations, and UI implementations.

Siege Hammer VR

A virtual reality tower defense game. made for various VR platforms like Oculus Rift, Vive, GearVR. Upgrade various towers and use your powerful Siege Hammer to smash the hordes of oncoming ethereal creatures invading your castle.
This was a project worked on during my time at MyDream Interactive. I was one of two developers in a small team of two artists, two developers, a community manager, and a lead designer. I implemented various VR cross platform logic, menu systems, gameplay logic, and testing.

MyDream

A sandbox social and co-creation game available for PC devices on steam. Build in online organic voxel based worlds in different biomes. Make challenges for players that enter your world with the questing system, and level up to become a super builder!
This was a project worked on during my time at MyDream Interactive. I worked closely with a small team of artists and programmers, and filled various roles from gameplay engineer, server-client logic implementation, designing various gameplay elements, testing/playtesting, UI and UX implementations, and in its later stages making a VR prototype of the game.

Kid Natural: Cowabunga Cleanup

Info coming soon...
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MicroVentures

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Dracosis 2D Game Engine

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Unity UIAttributes Package

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Super MiniGolf 64

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Trash Sort

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Technosis

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FrogFighters! MechaFrog Adventures

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FrogFighters! Defend Your Frogs

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FrogFighters! Defend Your Frogs

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Frogfighters! Mystery of the Stolen Emblem

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Frogfighters! Legend of the Frogfighter

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FrogFighters! Ultimate Melee

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Save the Frogs: Memory Matcher

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Frogfighters! Emblem Wars

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